This base is much more fortified than the last, including wraiths and hunters. This attack has light homing capabilities, so it'll usually hit an enemy unless they actually try to dodge away from it. Band together and conquer the final chapter in the Halo saga with our helpful guide. Visit our corporate site. Halo: Reach Story walkthrough This campaign guide is designed around a Legendary playthrough. Shoot them quickly to avoid being caught in their blast. The control panel is on the building's roof and can be reached by climbing the outter steps. Band together and conquer the final chapter in the Halo saga with our helpful guide. Another iconic Halo weapon, the Plasma Rifle will be a trusty weapon in the hands of any soldier. A frag grenade is a good option for destroying them all in one quick swoop. The lower ranks will often be found commaning squads of Grunts; if you can kill them, then their Grunt soldiers will often flee in disarray. Jorge will cover you while you take point. It won't do as much damage against flesh as a bullet-based weapon would, but it'll still finish them off quickly, especially if you can find a pair of them to dual-wield. While these don't have direct weapons, they will allow you to move fater than on foot. Leave them and head north through the buildings and you will come to – DUN DUN DUN – the Covenant! Brutes and grunts will storm from the left hand side. Your shields won't regenerate when they pound you with lasers. VIDEO WALKTHROUGH A more effective method, if a bit boring, is to use the buildings on the left side of the sloping hill for cover. This is a walkthrough for the Halo: Reach level Winter Contingency. When ready, activate the base's front gate and return inside. The Concussion Rifle fires a powerful arc of plasma energy. You'll come to a river bed where more elites and grunts await. The enemy isn't totally oblivious and will eventually spot you. We hope information that you'll find at this page help you in playing Halo: Reach on XBOX 360 platform. The catch is that your target has to be in your view at the end of that countdown; if someone seems you aiming at them with a Spartan, they're pretty sure to duck under cover, which will waste your shot. It is much less practical during a close range firefight, as enemies can simply walk passed the barrier. There is a second elite and a few grunts, but they are far less of a threat to worry about. Hunters always appear in pairs, and attempt to fire on you with their massive green lasers before they close in for the kill with their melee attacks. To easily take them out, move to the upper levels and blast them with your rifle. Move ahead and you'll find a group of mercenaries pinned down by elites. Some of them will resort to deadly close range melee attacks, so have your rifle on the ready to snipe them fast. Coming in close with a melee attack or making headshots is a good way to deal with them. You can tap the left trigger for a burst of speed, which is handy if an enemy is directly in front of you and you want to run them down. Even on Heroic difficulty, though, you're unlikely to notice any real difference in strength between the various Grunts, although there are rare gray Grunts that have significantly more health than the other types. It is a great weapon for delivering long range mortar shots, or quickly dealing with close range clusters. Halo: The Master Chief Collection Reach DLC game guide focuses on Solo Legendary Guide & Tactical Tips. Once you reach the next area, there will be another gaggle of Moa running around; that should cap off your “Keep It Clean” Achievement when you mow them down. If you really need to, exit the cannon and heal up. Pilot it back to Sword Base where the enemy has started their invasion. More commonly, however, Jackals will appear with power shields in front of them and will fire on you from a narrow slit on the side, usually using a plasma pistol for the task. It is in your best interest to take it along what you. As mentioned above, fighting in close quarters can quickly end in your demise. While there are many enemy vehicles along the way, stopping and dealing with them is not needed. This is a walkthrough for the seventh level of Halo: Reach, Exodus. You'll be aided by Jun during this mission. On the other hand, they're ace shots with the turret, so they'll be much better at shooting it than you'll ever be. There is a rocket launcher on the far right shack, which will be helpful in destroy heavy weapons. Your priority targets are the turrets, as they can rip through your shields quickly. As few as six shots from the Needle Rifle are enough to take out an enemy's shielding, and for three direct needles to cause a super combine detonation. Used a Health Pack to replenish life after taking body damage. no shooting at people on ridges above you. It'll take five seconds or so for the weapon to charge itself completely; check the aiming reticule, and look for the small arrow to rotate from the bottom to the top. When you activate cloaking, you'll have 20 seconds or so of near-invisibility. Earned a Triple Kill while Jetpacking in Campaign, Firefight or Matchmaking. Afterwards evac back to the starting area. You'll soon come to a control room which powers the base. It's best to grab the hologram power up and send out a decoy. Locate the beacon at the marker and Kat will ponder why there is no explosive residue and then tell you to get a move on. This is a walkthrough for the ninth level of Halo: Reach, The Pillar of Autumn. Nothing more than a cut scene. This is a post-credits last stand against the Covenant. You can always just let go of the button to stop the countdown, but that will cause the arrow to revert back to its starting position, meaning that you'll have to charge it all the way up before you can fire again. The Covenant will send both drop ships and banshees to fire at you. Move to the cannons themselves and start up the defenses. The falcon's mounted machine guns are fast and power, making them great for taking out ground based enemies and turrets. The Engineers are purely defensive enemies, able to provide powerful overshields to their allies. They are also easily taken out with just your assault rifle or a few grenades. You'll be charging towards a USNC base. That said, the Ghost is a fun vehicle when you can get in it, as it's quick to move and can deal good damage with its dual plasma cannons. This will however alarm the rest of the Covenant. Completed the 9th mission on Normal or harder. They are less ideal for taking on other nimble flying craft, such as the Banshee, but can still provide adequate suppressant firepower. The rarer form is the sniper. When you have this weapon equipped, you can kill pretty much anything in one blow, whether you use it with a melee attack (B button) or attempt to use the charge maneuver that's bound to the right trigger. It is ideal for taking out heavily armored enemies that have very little momentum, such as Hunters and Brute Chieftains. Although you'll have a few allies, they won't be much help. Since your range is virtually limitless, it's also great for taking out opposing Wraiths or Scorpions that are sitting back and shelling you from afar. Getting Started. If it does start flipping, you can wait and see if it rights itself, but it will often land upside down, forcing you to get out and flip it over again before you can use it. The elites can be fairly wily, dodging attacks or absorbing many more shots than the grunts. Future US, Inc. 11 West 42nd Street, 15th Floor, As before, using head shots and explosives are the best way to harm them before they can get close with their sword swipes. Exit back into the battlefield and you'll see that the Covenant has sent out two wraiths. In some cases, your foes will be out of range for a melee attack, meaning you'll have to snipe them. Start by setting your controls and then hop on out of the Falcon and follow the team. The Plasma Repeater has an inverted heat scheme. It's best to destroy as many as you can while still in a vehicle, as there aren't many strong weapons lying around. One weapon in particular is great at taking down Brutes: the needler. Killed 3 of the anti-aircraft batteries during the 8th mission. The Covenant has already set up turrets to block your assault. Once the chat is over, Jorge and you and ready to roll after the Zealot. The first is to perch up on the round ledge in the center, picking off enemies with your rifle there is even a mounted turret on the opposite end, though pivoting toward the enemy may be a problem. Just be careful, as the Ghost is prone to tipping on bumpy ground. Learn more, Band together and conquer the final chapter in the Halo saga with our helpful guide. It also has a built in radar jammer, concealing you from the enemy's radar. Use the building for cover while waiting for the EVAC and let the soldiers do the majority of the work if you feel so inclined. Completed the 6th mission on Normal or harder. Wraiths you see will pack mortars that fire huge bursts of energy at extremely long ranges. Nothing to do then but run away! Completed the 7th mission on Normal or harder. With no weapons, this is basically useful only for getting to where you want, but it does this faster than any other ground vehicle. Look for the result named Halo: MCC Anti-Cheat Disabled (Mods and Limited Services) and launch it. That said, the ability to hit pretty much anything at any range is obviously a powerful one. Spikes do a bit of damage on impact, but then explode a few seconds later, causing a great deal more damage to the target and anyone nearby. For this mission you are joined by the rest of Noble Team less Jun-A266 who remains in the Falcon. The ever-popular Banshee returns in Halo Reach, and is equipped with a homing missile. A long range version of the popular needler. Afterwards, a falcon will arrive and take you to your final objective. Taking out a Wraith is a tall order, as the presence of a turret on their fronts makes that very difficult. This page contains Halo: Reach cheats list for XBOX 360 version. Each charged shot automatically drains 10 ammo from the weapon anyway, so if you can't fire these charged shots quickly, you'll probably only manage to get a couple of them off before running out of ammo. With your allies by your side, they won't be much of a problem. The same tactics from the first fight will apply here. You'll want to kill him from range with your DMR before he can get close. First heal up with a health pack. Once inside the next area, use your jet pack to fly to the top floor and leave through the exit. You may want to consider exchanging your side arm magnum for one of the weapons dropped by the Covenant. Make your way up the path to the left towards the Covenant Drop ship to find the missing troopers. When it drops you off, you'll be assisted by Jorge. Use your locator to paint a target on these tanks and lay down a brutal explosion. It's hardy and comes in a few different configurations for your pleasure. Carter, Emile and Jun will secure the stronghold's front door, leaving you free to roam and protect the guns. There will be a gang of grunts here among the hay bales as well as a few Elites to the far side. Constantly change out your weapon for more ammo and stronger firepower. They're also quite cowardly, and will usually run in fear if you happen to kill the Brute that stands guard over their squad. After a brief scene, you and Jorge will split off from the rest of the team. When the Repeater is vented, its precision will began to lower. Killed 10 enemies in a Firefight or Campaign session with the M6G pistol. Your initial loadout is an M392 DMR and MA37 assault rifle. Follow Jun to reach th open and help civilians fight Banshees. Jackals are the regulars of the Covenant army, and usually arrive in one of two forms. Page 1 … You have a great height advantage and a mounted turret from your starting position, making it a great place to perch and take out enemies. Hologram is great fro the campaign, as it will distract any foes, leaving you free to follow up with a surprise attack. Hop into the Falcon when it lands and Kat will update you on all the happenings that are occurring. The chieftans are a breed apart; their yellow armor will prevent you from sticking plasma or Brute grenades onto them (they'll bounce right off), and they'll often wield powerful weapons like the gravity hammer, the fuel rod gun, or dismounted turrets. Locate the button on the computer console to restore power and finish mission. Name – Description. Phantoms are heavily armed, so you'll need to dodge them quickly if they lock on with a missile barrage. This high-capacity automatic rifle can fire up to 32 rounds per magazine before having to reload, but each round does a fairly small amount of damage, and if you attempt to fire for too long you'll also lose a lot of accuracy. Completed the Campaign on Normal difficulty. enemy forces are a bit lighter in numbers, but the brutes will be armed with stronger weapons. If you can fire off a clip at most Brutes, they'll die right quick. After they fire too many round, they will cool down and retract. Since you still have rifles, your best bet is to defeat the elites with headshots, rather than coming in close. This is the sixth level of Halo: Reach. As the newest member of Noble Team, you'll experience first hand the fall of Reach and learn the secrets that started the Halo trilogy. Since you still have the jet pack, use your height advantage to get the drop on them quickly. Stop to thin the numbers as much as possible, and then move through the cave. If one does manage to get close, use your melee attack to quickly subdue them. There are many parts of the campaign that will require manning a jet pack, from crossing barriers to navigating structures. By Jeff McAllister 14 September 2010. 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